Thank you guys for the Feedback, nothing is final here... Until a even better UI , Read the documentation that has been updated , and describe what does each item of the "periodic table" :) , It'll be fast.
nice gun when i see a war hammer 40 item i all way's think of this video :P [ame=" https://www.youtube.com/watch?v=DXkSM7F_bac"]Boreale is Planning - YouTube[/ame]
Your right Miles. They were talking about EverQuest(Sony) and how they were planning on selling items and gold and whatnot themselves through microtransactions in the game, instead of seeing all that money go to china.
thanks guys. good comments. will work on tree stump and blending items into the ground. I am also in the process of getting it into UDK, where I can replace that ugly fire with a nice particle effect.
Another splendidly helpful critique Mr @lotet :) I usually look at refs for individual items and such, but I often forget to get refs for the entire scene. Thanks so much for the enlightenment! and for your time :)
The 6600GT did very nearly as well as the 6800 and even did better in some parts of a FPS test using HL2: http://www.newegg.com/Product/Product.asp?Item=14-130-220&depa=1
the set of anti-mage gotta be the original color palette. My rules for creation: 1 - The items have to match the originals, not everyone will buy the complete set. 2 - The set has to be better than the original (of course)
Is my forum bugged or does this thread need approval ? Strange, I can post this. Well wanted to link 2 of my articles Naming items and value from scarcity About Playertypes and User comittment
u can compile your item manually and add some words about alpha in file (forget file format)but it is very problematic. i make that when compile shenmi-enigma (for wings and mane alphas)
You definitely chose one of the more complex items of all your classmates. It looks really simple, but you'll begin to realize just how crazy this model will be after working on it for a few days. Good luck!