Hello! Experienced 3D Generalist available. - Static renderings - Walk through animations - Real time - VR Previous experience with Architecture, Interiors, Infrastructure, etc... If you would like to know more please check my website: https://www.3drenderingdesign.com/
I'm working on a UT2K4 model which flies while running. (A gargoyle with flapping wings.) This is fine up to a point, except when UT blends the rifle & biggun burst & aimed animation with the "running" animation. The problem is that the garoyle's body at this point is horizontal, but the blending appears to take the…
Hi! My first impression on your portfolio reel is that all of your models and environments are extremely simple as far as modelling, texturing, and lighting/presentation. Imo its perfectly fine to spend more time on a personal project if that means that you are making it better, adding more elements (like props) , or just…
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Hello! My name is Alexandra Grishina and I am a 2D Concept Artist currently available to begin work on any interesting projects. Specialties: Character, creature, concept/design Portfolio: https://www.artstation.com/alexandragritz email: ag@agartist.com Experienced In: -Photoshop -Adobe Flash - 5 years work experience in…
Edinburgh, UK based games developer Outerlight is seeking environment artists to join our team. We are a small studio with a friendly atmosphere in a great location, ten minutes away from the city centre. Applicants will ideally have industry experience, although talented artists will always be considered. Candidates will…
Edinburgh, UK based games developer Outerlight is seeking a talented lead concept artist to join our team. We are a small studio with a friendly atmosphere in a great location, ten minutes away from the city centre. Potential candidates will have a minimum of two years experience in a similar role and will have excellent…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
The game in question is a first person driving game. We are looking for someone who can help us create a very stylized shader for unreal engine 4 to mimic the look of these images. If you are interested please feel free to send an email to jared_dubois@emerson.edu