I am sure some of the bigger studios have a little bit of everything especially since they are going for more platforms most of the time so they have more of the dev kits for their engine to work, and some engines handle different packages better. It might also depend on the type of engineers that the company has. If there…
FX for games are made using the game engine. Usually there are in-editor particle system creation tools. You cannot use nuke, or after effects. Some game engines let you export a particle system from a 3d editor but most have an in-editor system. unity: http://docs.unity3d.com/Manual/ParticleSystems.html unreal:…
What Program? Max or Maya, being familiar with both is useful if the place you end up at uses the other one. But, in the end, they're only tools and it's more about what you can do with your tools than the tool you use. Which game engine? UDK is fine. Though, there's a strong possibility that you will possibly use a…
Each kind of effect demands a different approach, some things can be done fully in the game engine, others need quite a bit of work on a 3d package before putting that in an engine. I'd advise you to get Unreal Engine and mess around with the particle editor a lot. There's quite a bit of documentation on it so I'd start…
i'm starting to worry about The Division, or is it really just individual studio related? like i dont recall there was any problem when Far Cry 3 launched, but then the funny thing is why Ubi allows so many engines keep going in the same time while seemingly not able to sort out the technical problem some engines have? why…
This is a render of the engine compartment, colours and some of the geo is still WIP. It's inspired by the engine deck of the Tiger II tank with some added pipes and net covers. This is at the back of the first section of the vehicle, below the engine deck. I added plates with bolts and piping but I'm not entirely happy…
Yes, exactly. You will adjust to any engine the company's using in a first week or two. It isn't much compared to a time you will work there :) so don't worry too much about engines. Look, if it's a trouble for you, then think: won't you hire a person with super folio, showing eye for detail, perfect PBR materials? Would…
I messed with it for about 10 minutes. The most you would be able to do with it is a VERY simple prototype. I have found that these kinds of things dont really work very well for making something from the ground up. I would suggest learning a bit of scripting using a free engine such as the Luxinia engine (www.luxinia.de),…
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