Hi everybody ! I post an update, I did the skybox, and I continue to fix little things here and there. But it's almost done :poly124:. I'll do one video for the presentation soon.
@bkost wedge/ramp you have at the end of the forearm is not quite correct , that form should continue over carpal bones as whole form is created by bones + tendons + bursa [+ fat if there is any]
I'm continuing to work on the pose and the skinning. This is still very early as regards level of detail and I still have to write my paragraph. 2.23am. Have to work in 7 hours. Bed.
I have unfortunately broken my collarbone since starting this challenge, so I don't think I'll be able to continue. Looking forward to seeing what others produce nonetheless!
What? You mean I can't eject from a jet, quick scope snipe an enemy jet's pilot, then land in the enemy's jet set and continue to fly away in real life?
Damn guys, sorry to hear this. You'd think a larger studio like Gearbox with some solid titles would be able to endure the hard times. Hopefully Microsoft continues doing well :|
thanks a lot everyone. i appreciate all the replies. thanks a lot for this community. it helped me a lot so far and everyone continues to amaze and inspire me. cheers guys !!1
This is my very first model :) . I am looking for advice on joints, mesh flow and the general appearance of the model so far. I'll update as I continue working on this little project. FRONT: BACK: ORTHO (Cloth removed)
I am trying to move a bunch of vertices with preserve uvs checked.Problem is they keep snapping back and Maya gives this error: Unable to preserve uvs.Disable the preserve uvs option to continue with this edit. Is there a way to fix this?
Hey PC! I like he idea of getting my stuff up in this section, as I believe it will keep me motivated to continue to progress and learn. So please feal free to critique what you see fit.