well i'm an asshole. I just saw the pic and thought... "whats the big fking deal.. its just your pic of your hand with a wet paper towel wrapped around it" then I see it skin and attached to your hand. Sorry man, sucks. Ask the doctors for a cool star wars robot hand. They'll say the technology isn't available right now,…
This wasn't the Atari we knew and loved years ago. This is Infogrames, which bought the effectively defunct Atari name and brand and wrapped themselves up in the dead skin, all Silence-of-the-Lambs style. They had some bad PR issues about ten years ago or so, and needed to "re-brand" themselves with something gamers…
I've seen people do that, one of the problems you run into is the vert numbering changes when you change the geometry and it freaks out your skin weights. I haven't tried this out yet but one thing you might be able try is to "skin wrap" it to a mesh that is deforming and not changing. That way you can make major edits to…
Finished this game a couple nights ago and I was thoroughly impressed with the story telling narrative wrapped inside the game play and just the attention to fun game mechanics that WORK. I had a question for anyone that may be in the industry, does anyone know the illustrators/art directors behind the cut scene animation.…
wow. A- I would give you an A+ but you went right past A+ a few times and wrapped all the way around to A-... Cause this was at level 4 awesome A+ then you added the tutorial and made it level 10 A-... the level system only went to 5... so I'm not sure how you got to 10... but you did it sir or madam... you did it.…
Not quite sure what you're after here but if you are using the skin modifier then you can save the skin file. Its in advanced settings. Save the skin, delete the modifier. As long as the vert numbers on the new mesh are the same then the skin will load fine. Or you can use the skin wrap modifier for the working mesh to the…
Hey all, In the process of wrapping this up, so here are some semi-final shots: I took a colleague's advice and simplified the read a little more - there's also some more feedback coming my way which I may action before I call it done, but I'm about ready to move on from this guy and start something new. Despite this,…
These really are fantastic. I love looking at them thank you so much for sharing. I know you said the wires weren't anything special, but for myself I'm still trying to wrap my head around what is actually modeled and what is left to the normal map and how they can compliment each other. If you can show them, I'd…
Alternatively : Select an edge loop running throughout the mesh, right click -> create shape. You now have a spline in your scene following the path of your wire. Apply a Unwrap UVW modifier to your object. Enter Polygon mode and under wrap mode choose spline mapping and select your created spline. 3dsmax will now do a…
I think the face looked better before you started detailing it. overall I think you should wrap this one up, or at least block something down thats working for you. you've been going back n forth with this one for a looong time now. you should really commit to a version and get this done even if its not perfect. stop…