A few ways to transfer UV's to a skinned mesh original article: Maya - transfer UV’s to a skinned mesh (notion.site (notion users can duplicate for local copy) Description of the problem and manual solution: ArtStation - Transferring UVs AFTER rigging in Maya * Automatic way (plugin) Zoo tools plugin automates this to a…
NKS5 for Photoshop - Tool Overview just found this tool and cant wait to get started. its free just donate if you like video overview: [ame="https://www.youtube.com/watch?v=J42Q5lCVp28&hd=1"]NKS5 for Photoshop - Tool Overview - YouTube[/ame] NKS5 is a custom toolkit for Adobe Photoshop CS5, 5.5 and 6 - it provides a wide…
I guess you should focus on a few key examples, there are just to many cases one could tackle for environment production. A few things you could tackle: * Pipeline Mainly about optimizing data (meshes, meta objects, colliders,...) or just getting stuff ready for the engine. This can be a very time consuming job for the…
I had the chance to go to the IGDA chapter on Leadership last year. I took lots of notes, and shared them here in Polycount. Unfortunately the thread got buried and nothing ever came out of it as of input and advice, or just comments. BUT! here are the notes i took non the less.…