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Re: Answered: Transparent/fade mode problem in 3DO
Reply by
CrazyBuch
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Apr 2016
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Quixel Megascans
LMH-POLY I will try, maybe it will be better. Thanks guys for your helps, my problem is solved!)
Re: The Driver
Reply by
Juwdah
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Jan 2013
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3D Art Showcase & Critiques
Rebaking the model EDIT02: -SOLVED- forgot to uncheck flip greens cause of the 2013 --> 2012 max change
Re: max tangent basis wtf
Reply by
Neox
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Jul 2010
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Technical Talk
ask your friends at 3point studios? they just published a shader and scripts to solve max' tangent issues
2 results
Re: Pawns sticks with several actions
Reply by
Lapstern
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Jan 2013
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Unreal Engine
Never mind, problem resolved: http://forums.epicgames.com/threads/937735-SOLVED-Pawns-stucks-with-several-actions
Re: Are minimal visible UV Seams normal?
Reply by
Gazu
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May 2014
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Technical Talk
A standart Diffuse Map seams to solve the Problem. Im just testing so its not triangulated at the moment.
3 results
Re: Spacedraw for Android
Reply by
gooberglacier
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Jan 2016
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Technical Talk
Message deleted. Problem solved. Thanks for making such a brilliant android app. Looking forward to the next update.
2 results
Re: ddo question/problem
Reply by
cdavidson
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Nov 2013
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Technical Talk
found out the reason. not a bug. just trial version does not seem to allow it :) problem solved lol
Re: Likely worlds first topology picture from 1523. Made a interpretation. Is there any wisdom in this?
Reply by
Opilo
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Dec 2016
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3D Art Showcase & Critiques
Here is my artistic interpretation of the head. The proportions are different, but it's us to solve, for example, whats behind the head.
Re: AO and Landscape, shadow fading.
Reply by
Cronnix
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Feb 2012
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Unreal Engine
I have solved the issue with artifacts in dynamic cascading shadows by simply changing the angle of the lightsource.. doh >.<
Re: Xoliul's 3DS Max and Maya Viewport Shader
Reply by
Sevv
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Jan 2011
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Technical Talk
Thanks for the help Xoliul, much appreciated! Problems solved combined with a redesigned hair style... many thanks :)
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