@Joseph Silverman: Hey thanks for the vote of confidence! Here's the latest rev. I pushed some of the shapes a bit further, reoriented the elbows, added the collar lock, oxygen tanks, and a head. That head is just terrible though, I'm not sure my art style for faces really lends itself to dimension. I'm actually inclined…
Thanks for the great replies! Guy123: I just sculpt a very rough shape of the rock I want with the clay-buildup and move brush, and then I retopo on top of the high-poly my low-poly. It's very simple really; I don't sculpt the details, the textures add the details. Paunescu.Daniel: Here a close up shot: and the unwarp of…
[ QUOTE ] You know I think it's fair to put monolith in the same boat as EA in the games quality category . Ea does put out some pretty good games and a lot of people like them and buy a shit tone of them [/ QUOTE ] You're comparing a development house to a developer/publisher. Remember, a lot of those "good games" were…
Looks like a perfect candidate for Spline Map Unwrap, too bad it was put in 09... You could probably snag the 09 demo, unwrap it, export as obj and then import back to 08 and keep working? Step 2: Try point to point seams, or make sure you're hitting "Edge Sel to PELT Seams". Either way they need to be blue seams not the…
Not if there aren't any vertices weighted to those bones. We had the ability to share anims across all our character in X-men3: Next Dimension. While not a great game by any means, swapping or sharing animations in a fighting game is extremely trivial, since you fight on a flat surface (a height offset is used for anims…
I think piracy was a bit of a cop out on PC publishing/development. The trouble with PC is the same trouble with mobile.. you have n number of different configurations of PCs out there, how do you support that in the engine AND in tech support when shit breaks? I'm not talking about nvidia vs ati either, since platform…
well i'm just waiting for the mentioned price drop for this july and i'm snagging up a quad core to build a monster desktop. I would drop it in my laptop but they don't have the mobile versions yet. Some further research may find a fix but for now it's gonna go in a desktop. You are better off building a new system if you…
Individual assets or groups of assets would be best just in terms of general process. That way when you get down to making everything "for reals" you can swap out each updated new piece as you go instead of re-exporting the rest of the blockout minus the new piece. It makes for a bit of work now but will make your life…
@jec1183 The image showing the texture work is not a giant unwrapped texture. I don't put my name on uvwmaps because of what you said. I wanted to stray away from the staggered approach like you suggested, 3 small pieces. Everyone who makes a game design DVD creates the similar trend. With the project I wanted to show a…
my impressions: she needs to do a flip after launching herself from the conveniently placed bar? really? climbing looks nice, anyways. though it comes off as more of a navigational chore than, say, Assassins Creed [which I still have a boner from]. oh look, more parallel bars. that don't sway when she's swinging on them.…