I liked the underwater one, so im giving it a go :) [IMG]http://<img src="<a href=http://imageshack.us/a/img13/1840/qx0e.png" target=_blank>http://imageshack.us/a/img13/1840/qx0e.png"</a> alt="Image Hosted by ImageShack.us"/><br/>[/IMG][IMG]http://www.polycount.com/forum/<a target='_blank' title='ImageShack - Image And…
More images! after a hiatus. Vacation is so nice. Marmoset time, Rejoice! perhaps I will present it as such, or with a pedestal, or in the actual UE4 engine. indecisive... Hrm.
hrm, that image looks kinda blah.... Whats with the untextured door? The new suit is interesting, almost like people realized after Thor that lots of noisy details on shiny clothing look cool in HD... or the people who did the new spiderman suit also did this one, or are friends with the people who made the spiderman suit.…
Hey thanks for the comments! I gotta take a moment today to leave a few in other threads :smile: Here's some progress. I'm unsure yet about if go with pink or orange, I think pink might be more relevant in Blade Runner (neon lights) but I always loved the classic blue/orange...hrmf. Tested in game, I'm happy about how it…
Hrm, that thought did cross my mind, and while I haven't tried it yet with my current model, I imagine that it would result in a similar situation that would be equivalent to having two seams running down the side of the handle.
13. Preparing for Bake - Decimation There are a few different ways to prepare your objects for baking. The method I previously used involves exporting individual high and low-poly objects and baking them directly in xNormal. I wanted to try a different workflow this time which involves exploding your meshes. As I…
1. You use LdotH (or VdotH since they are the same angle) when calculating Fresnel for a microfacet BRDF. When you are calculating Fresnel for specular environment mapping, you use NdotV. 2. Environment lighting doesn't go in your custom lighting. Even if you are using the built in lighting model, environment lighting…
Hrmm that's news to me. I've always understood it that MIAs need to be the middle man. EDIT: Just tried it on a default test map on the base cube, I get the error "The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor." From what I understand, static actors cannot be…