Is there a way to export from Max 2010 into Zbrush WITHOUT it messing up the vert order? I can't seem to find a solution to this problem. I wasn't a problem in Max 9, but in 2010 I can't find any settings that don't mess up the vert order when taking a mesh back to Zbrush. I need the vert order to stay in tact for morph…
I can't find anything suitable to show as a reference image, and I can't take a picture either. Rendered image from 3ds max is first image in above post, you can see in screenshots that I used 3 point lights and a sunlight, and that lights are setup to 'shadow map' for shadow settings. Basically I don't wish to have that…
* Make a cylinder in Max * Squash it to the appropriate cross section shape * Delete unnecessary faces (end caps, etc.) * Apply a shell modifier and make it the appropriate thickness * Subdivide a bunch of times * Bake a displacement map from the high-poly onto a flat plane * Apply displacement to appropriately UVed…
have you rebooted max? I've had this; but it's when you've pressed alt and let go, THEN press e. max --for some reason only max-- seems to respond differently to this, and will have trouble getting out of it. Not sure why, or if it's easily repeatable.
It was a display performance optimization the 3ds Max team added. There is no fix for Max 2017, but Max 2018.1 added Model Assist viewport mode. Which gives the smoothing (the old behavior) at the expense of performance. https://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-E36FEE48-05A5-4C95-929E-2CFD8D0B7FA3
Ok, as a test I generated a plane in max, exported to zbrush and made it all bumpy. Used the melody to create the normal map and renamed it to floor_local.tga. made a diffuse, floor_d.tga, and dumped both files into the directory that the md5 viewer accesses according to the scene.txt. went into max and exported the plane…
I'm not really sure what a DBZ crater looks like, do you have a image, I google "Dragon Ball Z crater" and get pretty wide range of generic looking Anime craters. There are a few fracture scripts floating around, is that what you're after? http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi…
Hi, My problem is that client sent me Autocad 3d drawing file and I can't convert it to 3ds Max model. When I open dwg in 3ds Max it looks like this: The problem is that this is only a bunch of splines and there is no surface (as you can se viewing mode is 'shaded' no 'wireframe'. Can anyone tell me is there any trick to…
Hi. I have been trying to render my AO maps using the max RTT dialog but keep coming up against the problem displayed below. When rendering the faces that are the same on the high and low polly get terrible ray miss errors. The only way i can fix this problem is by moving the high away from the low polly. Is there a way i…
[ QUOTE ] In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out. [/ QUOTE ] aw man! i thought i was being clever! there's a name for it and everything? fack, u guys r 2 good 4 me! seeing other game artists use a…