oooh, thanks for this thread. im going to interview for a library computer tech job in a couple days. this thread will definately help if i get the job
skarner wip just blocking out the concept in maya... will go through in zbrush to define the parts where flesh meets metal, and bake out the detail in bump and AO or something...
Version 1.3.9: * Sync preference presets whit NodeKit_Library at start up * Fix error for loading texture image colorspace attributeas which is not defined
Sure here's the version. My pov is that it works very well for the motion blur but the lack of frames, only eight, and very defined shapes make it tough for optical flow.