It's great way to get reference for a sequence you need, just have to be extra careful to maintain continuous momentum in the action. very easy to ref the breaks between different clips into the animation.
In Max, make sure you use the modifier (VRayDisplacementMod) not just the material, and make sure Keep Continuity is enabled. Help file https://docs.chaosgroup.com/display/VRAY3MAX/Displacement+Modifier+|+VRayDisplacementMod
Really nice girls, man. Especially your Velvet, it inspired me to continue one of my sculpts, which has similar body proportions. Looking forward to your next posts.
@gurtperk @artofmars Thanks for the continued support you guys! Baked all the things! Opacity isn't on anything yet, I'm just going to deal with that in substance, render was quickly done in Marmoset
I haven't done much in the past 2 weeks, need to post something or I'll never continue. Started on the pedestal texture and scrapping every crappy modeling attempt of my Beast. :(
Continuing from my last successful weapon art entry, here's another that I'm attempting: the AKS-74u. Below are some of the references I'm using, the 1st proving to be the most useful.
@JChavez21 Thanks for the screenshot! a hell´a lot of lights!! But the final lightmass are not super high and the fps were so good. I cannot do any critics so... continue with the hard work!
Hello ! I didn't have the time to continue before today, so this is the line of BloodMoon Akali. I change a lot of things from the rough, hope you'll like it. GL & HF !
i like Crytek, they are cool, always pushes the graphic bar, to be honest, i'd rather see they continue to show us cool stuff than get bogged down to the engine war.
Continued....as soon as I thought I was done with the UV I made a massive cock-up and had to fix a lot of problems. I will never trust the select similar function again.