It's an African headwrap. Yes, some African-Americans do wear them. No, it's not a towel. About the headwrap, I'd say that its material looks a bit too image-texture-y. Vague, I know. But all I can say that it feels like an image texture, rather than nailing the material definition. Doesn't quite do the cloth sculpt…
Haha you're right, it didn't turn out to be as kraken-esque as I was thinking when I was first starting it. Sorry to be misleading... I was going to add more tentacle-y roots but then someone pointed out it would throw off the composition by making it too busy so I decided to stick to the concept a little more. Maybe I…
PyrZern: Thats good, I learnt something new LOL DonEngland: Thanks! I go try tweaking the face somemore :) independ-hans: If you have Maya, Mentalray has a camera lens as Dvolution pointed out. Just make sure you have Mentalray on in your plugins (y) Dvolution: Those sillouttes are niceeee! Although the UVs looked like a…
I don't see how it's bypassing the check you have for PNG alpha when running an animation vs an image :X. I've deleted my previous files and have tested it again; still no luck, unfortunately. General process: Load max file Open GrabViewport Select frame range x to y Check Alpha Choose Animation Change format to PNG Thanks…
Ugh…Mikey looks so creepy….Leo looks a bit better, and from some screen leaks i've seen it looks like each turtle looks a bit different and hopefully Raph and Donny look more turtle-y. But if Shredder looks badass then I might be more excited but the turtle's designs are ruining it for me. Why can't they have the hint of a…
Hi tja, Yeah, I'll do as you say - I need to read valve's pdf dcuments on lightning and mapping once again. How can I invert the G channel on the normals? Can this be done with xNormal software that I use? [EDIT] I just found out I've already done it - Lenny Agony sets the Y parameter of normal map on minus, so thats…
Great start man! Your idea is awesome, can't wait to see more of it! Overall, I like the design even though it could have some nice details on the head, it's too simple at the moment imho. Also, I think the color palette lacks a bit of a complementary color somewhere, maybe some autumn-y leaves here and there (but more…
holy shit... Cordell lives! lol. nice start man. I think the noisy foreground has a lot to do with the contrast-y shadows in the maze like pattern under the walkway taking up a good third or quarter of the shot. I really like the different take off of a "throne" room and more of a shrine type environment. Pretty dope.…
Wow thanks for the tut respawnrt it helped me a lot! I applied the same principle to the ammo cylinder and flattened certain areas to match the reference and got some waffle-y looking shading around the front rim but after pushing around some verts to smooth it a bit I think it's looking a lot better And here's the back…
Sorry Swordslayer, i've been busy with the script, and now i got to fix it. My main problem was that i wanted to save the position and size parameter into a INI file. and this got a negative values into the Y axis parameters and i didn't get to know this. Something like that: Finally, I've decided to put off this feature,…