Honestly i was really surprized about all this black magic after seing texcoord being mul by zero, since it doesnt actually make any sense. I was guessing what there is some under the hood stuff, like really tricky and hacky with a taxcoord, vertex colors and so on, but... What if we entirely remove all of this? Actually -…
Hi everyone! I have modelled and textured a classic beast for GoodKill of Gamegine. GoodKill is a rail shooter FPS game that you are a U.S. Army helicopter door gunner in Vietnam War. About 1.5 year ago I posted my first topic in this forum to get feedbacks and I feel like my career has reborn that day. The critics were…
Robert, this looks like an interesting version of Kaneda's bike from Akira. Your topology in your wire frame view looks very nice and clean and I liked seeing that you played around with different colors. I would like to see some specularity added to the frame of the bike and to the wind shield because I feel the color of…
Hi all First time poster, My Name is Damien Doulman and Like a few others who have posted here, we're modelling a character for our current assignment. For this we were given a 12k to 15k maximum limit. As mentioned in the title I have decided to model the goddess of digital storage. After looking through a few ideas…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Cool modeling! The detail looks like it has been applied uniformly over the whole weapon. There used to be great vids on youtube about applying detail to assets. The intensity and the frequency should be varied and add fidelity and interest and spaces where the eye can rest. Atm the detail is acting a bit like camouflage.
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
Hey! thanks for the response I'm not using PBR "Orthodoxically" In this project per se, the values fully support the art direction and only the AD. I hear you on the material definition though, I will work on that! It is supposed to be iron. The "PBR" aspect of it was definitely not in the foreground for me when making…