I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
my problem is that when yo subdivide in zbrush, you have instances where you need to keep a box shape for example. obviously you lose this quite quickly when you subdivide a few times. in max you can avoid this by checking 'seperate by material id or smoothing groups. anyone know of a workaround cheers mike
https://www.unrealengine.com/marketplace/enchanting-book-collection Hi there. I wanted to share my newly published asset package which includes blueprints for quickly placing books with randomized size, thickness, color, and pattern; along with some shelves and miscellaneous accents. I am interested in feedback as well as…
Heres something I've been playing around with: This was without my lighting bake, just wanted to post this up quickly to see what people think :) For whatever reason I cant get the atmospheric and height fog to work in "game view", any ideas? :/
Yikes that braid took a while! I still have just under 2 weeks to get things finished, so I'm gonna try to push things as quickly as I can. I'll leave the Cape and Standard details for later and start in on the retopo next!
My next endeavor, a full room environment, trying to get my new reel out very quickly. =D Based off Keith Thompson's Messenger Room from Scott Westerfeld's Leviathan series, loved the books. http://www.keiththompsonart.com/pages/messengerroom.html
Great behind the scenes look. I really wish it had talked more about Marathon (they kinda glossed over it quickly). Also did anyone else notice that they completely skipped Halo Wars? I know it wasn't made by Bungie, but it's still Halo.
Thanks for the help @PJPayne Just a quick update, made a tileable floor and did some steps. The steps I just threw quickly in to SP to make sure it all bakes right and put a quick Smart Material on it. The artstation comp is about to start though :(
This is how I'm levelling my TI3 courier, I watch the twitch stream while I'm working and then quickly run through the replays when I get time. I'd watch them in game on my second monitor, but I'm a silly Mac user.
Handpainting normal directions like that takes no longer than regular painting - all you do is paint in light direction, there's nothing crazy about it ! Of course quickly sculpting the rocks would have worked too. Knowing how to do both is very valuable.