Everything that's been said sounds good. I'd personally recommend finding Muay Boran/Thai instructional videos on the web. The anticipation and follow-through that's been mentioned will be found there. Heel and hip pivots are a good place to start. Watching some more of the techniques on a fundamental level will help you…
It looks good overall and the last strike is great. Just a few things I noticed that could be tweaked! - It feels like his arms should be a little higher just before the strike though so there is a bigger arc. - His left hand keeps floating on and off the sword and it sometimes looks like the hand goes through the sword…
I didn't work on BL2 but did stuff for the first Borderlands and everything Racer and EQ said is right. If you were doing a revolver all your parts had to work with the other revolvers without clipping. Flat faces that mat the other areas and pivots at 0,0,0. Also on the texture sheet since we had 6 variations of each gun…
@Barnesy: I only baked the gun about 10+ times to get it finally clean, especially when I was dealing with smoothing group errors. And as far as the normal map detail like the holes, I added them separately. I baked out the details on a flat plane and added them in Photoshop one by one; I think that's why it came out…
I toggle the ref coord system between local and view constantly. That local pivot comes in really handy some times. I wrote this little script that each time you press the move, scale or rotate keyboard shortcuts, it switches it to the oposite mode. Save the script anywhere, run it once, (you can then delete it after…
Seems like your gizmo issue is either due to the camera clipping planes or pivot placement (seems odd to be that). You can try going into the view menu in your top/side/or front view window and select camera attribute editor. Adjust the near/far clip planes if needed. Are you trying to have backfaces viewable or not select…
I was actually wondering if there was some magic feature I was some how missing so I like to inquire about other tools from other packages. From what Bromell and Snowfly are saying in Maya hold down the c key and middle mouse drag along any edge, this works with multiple componants on other edges or its own edge. Has been…
looks to me like your meshes are not lined up. They have to occupy the same space, so make sure they do, sometimes this happens, as your high poly may be out of scale with the low, or maybe one is just offset x number of units on whatever axis. to be sure open them up in max or something make sure they line up. its…
Symmetry or 1.Mirror objects that need mirroring 2.Select one of the original objects...attach...pick all mirrored objects (not the other way around) 3.Detach objects one by one. or Mirror objects....create a new box primitive, move to 0,0,0, with box still selected ...attach...select mirrored objects. Detach mirrored…
Indicently, I was always fond of the original Mortal Kombat film. It stuck pretty close to the, err... plot... of the game, and was entertaining though mindless.