I think maybe the problem with the face might be the nostrils from the front, nose looks fine from the side but from the front i feel like it´s off. you could try a simpler knob type shape from the front like this. Aside from that I think the flame could use a little gesture, and puffing the cheeks might be fun? I might be…
Nicely done sir! If i may, there are some issues that immediately stand out: 1. the specularity on those buildings in the center is too uniform and unrealistic and you can determine that the map ends abruptly after those buildings; maybe extend the floor and add some buildings on the left side so that the…
I think the designs are too busy. Maybe get rid of the hexagons and 3 lines on the top and make the cross extend all the way to the bottom. You might want to rethink your color scheme. As of now your prop is made up of only two colors which doesn't make it very dynamic. I'd start by making the base a different color than…
@Tim-- thanks for the comment and the honesty :D Ironically the latest one took about twice as long to do as any of the other pieces-- I've been giving the SAI painting program an extended test run and don't seem to quite have the hang of it (all the others were done with Painter IX). That and the other pieces are all very…
This is what I've gotten from reading the paper and links: This concerns Detail Maps, not a new technique for normal mapping as we normally use it in a high to low res bake. The original paper by Morten S. Mikkelse presents a way to apply a single channel height/bump detail map to a mesh without the need for UV coords by…
Nice start, you got the basic shapes nailed down. Take care of your proportions. Compared with the balkony of the left house the glass walls of the fronthouse are really tiny. Same goes for the windows on the right. But the best solution for this would be to lower the balkony height of the left house a bit :) . Here´s my…
I'm quite curious about the nib wear issue. I've had my Intuos 2 for more than 10 years, and I've bought two pack of nibs, the second being because I lost the first. I'm still using the normal plastic that came with it, no replacements to extend the wear time or anything. Are the older ones more robust, or am I just really…
As someone new, could you expand on the difference between Level Design and Environment Art. Personally I want to create the level ART. I.e. the assets, textures, the composition of those elements, and extending further into colour correction and lighting. Does that fall into either category? As for the original post,…
model Modeling complete! This is my first hard surface model. I don't know why I thought all this time that I wouldn't enjoy hard surface modeling, but I really did. 34k tri's -- I don't know if that's good or not. I'm not doing any normal mapping for this so I added a bit of resolution to a few prominent areas, like the…
@Jaykrass @somedoggy Thanks for the additional feedback, it really helps on improving and this being my first environment I'm proud of, I will definitely be aiming to improve and look more into the details you mentioned from extending to different materials and also the smaller the details you mentioned Fabric: I'll…