Hey my name is Slavik Lykhosherstov. I'm a 3d Environment/ Prop Artist currently interested in doing freelance work Experienced with: -PBR texture creation -Making tiling textures -Different Game engines -Prop modeling -Digital Sculpting -Creating High end renders -Hard surface modelling -Optimization -Lighting -Presenting…
Hey, your tileable rock textures look a lot like clay, I feel they should be redone. Also, in God of War, they used floating geo on trees for moss and bark and stuff, to give it more depth. I'd suggest watching this YouTube video below; it's got the environment artist lead from God of War talking about how they did…
Thanks guys. I toned down the spec a bit on the chalkboard, good point :) I'm going to continue to block out this scene with a few more assets until the end of this weekend, then I'm going to do lots of foliage, decals and rocks to dot around the scene and populate the beach a bit more. As much as I love the concept, it is…
Hey man! Lovely work! :D If you don't mind I made a lighting paint-over for you and ofcourse it's okay to dismiss it if you don't like it but just take a look at it ^^ What I'm trying to show you here is to use more color in your lights. Use different types of same neon-like colors to highlight interesting areas of your…
Long time coming, I've been super busy as of late, but I've finally gotten some further progress down on the environment. It took a while to find an aesthetic that I liked, and in the end I went with the basalt pillar look, however I wanted to merge that with a pyrite cubic crystal formations. Anyways, here is the update…
your demo looks cool to me man, nice stuff ;) Only thing is that you could blend your wireframes into the footage of each piece and not just a quick slideshow at the end. Regarding your current environment right here, i think that your logs don't need that vertex in the middle of a cylinder cap. also you could have 1-2…
When I went to college it was about computer engineering since there is no 3d college here. I thought that I wpuld learn 3d in that engineering school since it had some courses. I thought all these years of primary secondary and high school were giving general knowledge but in the end I wpuld study what, I really wanted in…
That's one way to do it. It really depends on the game and how you need to balance performance and visual fidelity. You can drop a crate in a blank room think that 32px:1cm looks good and runs fine but then you start to populate a room and find that you are streaming in so many big textures that you need to cut that ratio…
Ha Ha! No offense taken Pior. Quite naturally, you are right on all of your points, and I did write that in part to get a rise out of people. Do I think procedural programming can replace good art design? Hell No! No matter how fond I may be of programming, I know good art when I see it. (that's why I like to frequent…
"Star Citizen Offering A $27,000 Add-On Pack." I gotta say my eyes fairly watered as I'd first spotted this thread's title when initially posted; Having not played MMORPGFPS space sims before and given the amounts of real world money people are willing to spend buying in-game 'goodies' I reckon all likelihood never will.…