I recently started my exam project at FutureGames. I'm focused around texture creation in Substance Designer and the end goal of this project is to create an exterior environment with major focus on the materials. Unlike making a single material and posting it to my ArtStation, I want this project to be more cohesive - all…
http://www.fxguide.com/featured/xbox-one-developers-ready/ I wish Polycount would embed or have a video button! Mod note:It works fine if you use the right address, example:Use this: [B]http://www.youtube.com/watch?v=[/B]Plus this: [B]ayVewsRwH48[/B]To get this: [B]http://www.youtube.com/watch?v=ayVewsRwH48[/B]which embeds…
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
Hi guys, So a couple of months ago I started learning modelling and texturing so I could make some assets for an UE4 project me and a friend have started. I just wanted to show what I've got so far and get some feedback from some people that actually know about this stuff as it's all new to me and there's so much to take…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
You can read more here about how IOR fits into the whole shading system: https://www.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1 However this doc isn't really written with artists in mind, unless they're already pretty technically-inclined. It's written more for graphics engineers. But you should still…
Hi I just wanna show my attempt on likeness. Done in Zbrush, Substance 3d Painter, Blender and Marmoset Toolbag. The work took about a month after work, I made tons of mistakes, but learned a lot :) Any comments welcome :) https://youtu.be/ecOuYNG3I0I?si=hshk97HhuJHSJl3O