s0id3 is correct. One of the most common mistakes when modeling hands is to place the thumb on the side when in reality it wraps underneath at an angle. Ben Mathis has a really good tutorial on his site you should check out. He explains this in detail with a simple example. (checkout low poly character series: Modeling the…
The size of the feet might make that difficult to animate, particularly with a run cycle, unless he bounces off the ground slightly to avoid clipping with the ground. Also the arms bug me slightly. I'd say they needed to be thinner but with more of a defining shape; they're a little on the sausage-y side right now. Both of…
Hmm, the sky looks way lower than the resolution you stated. I guess you're bringing it into UE3? Seems like it might be getting screwed by heavy compression. Maybe there's a flag you can set on the material to use "high quality" or "less compression" or something - also, since it's a non-square texture, and one side is…
sweet mojo, but i already told you so.. daz, i have my stand spaced just wide enough to slide my keyboard in,behind the screen.. and have all my shortcuts for painting apps all mapped to the left side of the keyboard.. zbrush is already nice and setup.. but for max or 3d i just used the keyboard and mouse the old school…
cyborg ninja/samurai red riding hood? The thing I like about her hair is it looks stiff and inorganic, but you could tell its hair. Something you'd see lady gaga would use. It also has that samurai hat silhouette from the side I'd imagine , except its hair! Hope you can get to know this fine lady better from that. :D
While I love Diablo 3, the game was in development for 10 years, thats a lot longer then the average 2 to 3 year dev cycle on most games. Also with Diablo 3 you have a fixed Iso camera, you cant run 360 around objects so its easier to hide seams. You just put them in them on the opposite side that the camera is facing.
I enjoy work under EarthSculptor - http://www.earthsculptor.com/ This is my last terrain (still wip) what I've made thinking about ETQW and his gameplay (objectives) . Planned for megatextures at terrain size 32 k. & That's what I'd like get at back side.…
now you have me puzzled, you are saying you can't enable 2-sided in your material, and you don't have backface cull turned on for the object? That is.. assuming this was 3dsmax. Guess you have to duplicate a few polys and flip their normals then. I tried to use shell modifier with size of 0 myself but that just makes a…
It´s a bit of a side note but I usually import models first by dragging it into the assets folder, Then change in material import settings to off and scale size to whatever it needs to be to line up in Unity. And for all future imports I import it outside of Unity by dragging & replacing it into the Windows Explorer. This…
What JadeEyePanda is asking is whether your viewport was set to Ortographic mode or Perspective mode. In orthographic view, distance is not taken into account, hence all the shapes remain their original size, whereas in perspective view, the farther an element is, the smaller it becomes. So the question was what did you…