ok, from what i can see it seems you are running circles. you are compensating accuracy with speed, ie. replacing quality with quantity. right now, you need to step back from the 3d apps and do some research and observation. step 1. google search and real life examples are all you need. ask someone you know in real life to…
Thanks s6&polycrunch The rug turned corners/kinks is going on my to do list. :) For the light setup, it's nothing special: VisArea with 2 portals in the windows in that side room, and tweaked the sun (lighting tool for position, terrain for the color/intensity). Then I added some normal lights as bounce lights/fill (wich I…
This stuff is pretty basic, but is a good introduction to working in layers, with a focus on simple geometric forms. Photoshop GIMP or Krita are all good software to use here. Start with a simple background color. Make a new layer and use a rectangular marquee tool to start making shapes. In Photoshop, we have the Stroke…
Blockout colors could work. I would suggest making the colors really subtle though...right now they are very saturated. Also, your lights seem to have a sharp falloff. It would be nice if all the lights blended together a little bit better instead of having a bunch of circle shapes. I'm still concerned for the high poly of…
@dissonance Thanks a lot! Glad you like it:) First image I got no comeback for, will get on that asap:) On the second image I have used "floaters" (the green circle). that's why it might look a little weird on the wireframe. I chose to do it that way since I'm going to bake the whole thing to a lowpoly later and it would…
We are having to do a lot of linking characters to other meshes (vehicles, othe characters, etc). Could be because we rigged on top of CAT? I'm not sure if that happened, but the rigs have gizmo controls (i.e. spline square and circles) anyways; which we would really like to link to stuff with the link tool, but we have to…
From what I can tell is first want the glowy bits on your texture to help light your scene, try "Use Emissive For Static Lighting" on the static mesh properties and bake and see if you like that lighting effect. I feel the specular isn't doing much because the lights are so close to the surfrace of the models. Bump up the…
Dont work on a white background. Put a light coloured gradient there. Not bright colours keep it subtle. Dont' do linework in pure black use a nearly black version of your backdrop colour. and keep it lose until you get the form right. Then tighten up the lines. A technique i've been developing is that I draw fat lines…
Looks good so far. I think you've nailed the masses of the wrinkles but the actual placement and flow is pretty random. They should be draping more below the pockets and then bunch up toward the back of the knee where there would be a lot of bending of the fabric. The shape of his torso armor looks a bit odd and kind of…
I suppose this is a challenge thread so you could ask questions even if they are stupid. But, is there any topology you should aim for in the mid section. For example, this is what I have now. This is what it looks like smoothed. However, I've seen vastly different topology to the one I have now. In particular some…