Hey man, Thought that some of this might be good inspiration for your hard surface stuff and for proportions etc. Hope this helps: They are very typical space marines but there is some nice HS examples especially from bulgarov in there. Its worth taking a look at Jes Goowin as well for workshops take on the space marine.…
I really love the girl with the red hair and the druid.. the white cloth draws a lot of attention upwards to the head, the important part of a character, same for the red hair. Your warrior could need some more love I think ^^ take a look at the dota 2 style guide.. since you're tackling a top down view, right?…
Has passed a bit of time since the last update to yhis thread. Here's my last completed work done during Shane Olson's 3d character workshop. Concept art is from the artist Stas Bashkatov ( https://www.behance.net/gallery/17696403/Carhartt-Girls). Here's the result, different render passes composed in photoshop. And here…
ty but i read it already. But i want to ask something , when i did model lower than 350 tris or 400 it looks very bad when i do model with 700 800 tris it looks good but in workshop there are a lot of awesome models how to do that? (if u answer its normalmap i know that but when doing lowpoly to sculpt it has some bad…
submitted, workshop link here: http://steamcommunity.com/sharedfiles/filedetails/?id=323100731 my internet dying 3 times within the final hour made this quite an adventure.. including in the last 10 minutes :x. arg! But it's all in, and I'm actually really happy with the result. Thanks again for looking, I hope you guys…
@ Visceral: yeah, I've seen those, thanks. Actually I've used the original Games Workshop concepts and this guy is sort of stitched together out of several of them. Besides, I really dig the "technomedieval" aspect of their style so I removed most of the techy-looking equipment. So' it's definitely non-canon, that's what…
I suggest you to take a look at Valve's directions on texture painting and preparing masks. You can find the pdf's here: http://www.dota2.com/workshop/requirements Your high poly is good but the textures lower the overall quality of the item. Try to get a more "golden" look and give those crystals some self illumination.…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
So I had a go at making the DOTA 2 Hero shader in Blender a few years ago, turns out it was pretty crap. Just for fun I tried again. This one shares input parameters with Valve's Workshop Tools, and is a much more faithful reproduction. Shadows are still missing, I've not decided how best to tackle those in Blender yet.…
Hey all! Check this out! The guys at OMNOM Workshop will be streaming the re-making of the Chaoseater From Darksiders as a new Kickstarter exclusive for Battle Chasers Nightwar! :D You can watch it here at 2pm Central Time: http://www.twitch.tv/omnom_workshop Come watch! Then check out our Kickstarter here:…