omg.. i let you sleep on my couch before once and the whole time you were a dirty internet poker player!? soiled! stain! honestly, that's the least offensive thing ive read this week. and having talked online with 3dguy for a few years, i take it as him humouring a dumbass *shrug.. cant police his behaviour every place he…
I think the statue looks too clean, and the sides of the platform too. Try adding a subtle tiling normal map and darker/stained areas. The lights shining up onto the statue would really nicely bring out the normal map. Kinda like this, with the slight bump, but not so strong of a contrast in the diffuse: EDIT Wow, I just…
The moose head itself looks a bit too smooth. In the original concept, it's clearly a head from a real and recently slain moose, improperly preserved. Note the bit of blood running from the eye sockets, the partially visible skull, and the crude stitches. You're also missing the frame that supports the head and distributes…
The last one, the people in the air are sitting ducks to people on the ground. UT4 doesn't have air-dodging like from 2k4 what I can tell in alpha gameplay so the only defense people would have while falling would be minor air control with the primary default gun you spawn with. But like I said, we're not designing levels…
Honestly? I can't help but have the feeling that this will go down a lot like G-Max and Maya PLE did. Underutilized and ultimately abandoned. The engine appears in need of a lot of work just to put it in the same league as Unity or UDK. Given Autodesk's track record of buying and then sitting on things until they turn into…
Your textures look awesome! The stain marks on the crate really sell it. I'm wondering if you couldn't spare more polys on the create though. You didn't post a wire, but I think extruding the top pieces of wood on the right side in the render, as well as the supportive boards on the left side of the render would give it a…