Hi Yall! I'm trying to get more involved in forum and such so I thought I would post my current work in progress! (Open for critique) The idea behind her character/story was essentially what if there was a racing game where your rode on manta rays in the sky. So I started working on her and her ray and I plan to make an…
I haven't had much free time these past few days but managed to make some tweaks and add some finer detail to the face. It may be a bit too early to do so, but I find that it helps me get a better feel for the character.
@JesseL Thanks man >how does it look with volumetric fog? Not really well, at least i don't like volumetric fog in this scene. I would use it only for nice god rays, but there wasn't any god rays that i would like when i was testing volumetric fog. So, in the result volumetric fog messing up with colors and "blur" the…
Repeat after me: lens flares are evil. Having established that, you should know that the rays are caused by bright light hitting the lens, and is more visible with longer lenses and/or small apertures. The shape of the lens flare - whether the star which you (partially) have or the various bright 'spots' - is determined by…
OLD THREAD ALERT! Question: Why is everyone using mental ray to bake AO when the skylight + advanced lighting solution works fine? You can set up all sorts of nice bounce lighting and tweak the settings in there for a nice fast and high quality bake, and it doesn't take ages to set up - just add a skylight, set its colour…
In the manual for xNoraml it says that value for rays per sample can be increased up to 5000, and 1000 is a film quality AO map, and that the time it takes to calculate the AO map linearly increases with the number of rays per sample... So I'd assume that you could see noticeable quality difference on AO map with low and…
If you work hourly, the compensation is in all those extra hours. Usually you'll get x1.5 the hourly wage for OT. So that's self-explanatory. If you're salary, then the compensation is the extra money you make while not at crunch. You still get paid for days that you wouldn't if you were hourly (like vacation,…
nighty mood :) thought about going for a night theme...western nights feel a LOT more moody than days. "unforgiven" comes to mind, the scene where olgan's body is displayed inside a coffin... indeed im thinking of adding some rain to the scene, with some puddles scattered here and there. to add: assets (benches, haystacks…
Alright, I think I understand this more. Normal maps are all about angles. The more of a slope/angle the higher the raised part is. I thought I could create a grayscale map in photoshop, and the ligher parts of the grayscale map would be raised more. But now I understand, the more of a blur the parts have, the higher/lower…
May be my words sounded aggressively to Max, but actually they weren't. I'm not talking about the superiority or so, but only the possible future of the development Max along with Maya - and it's my own opinion you may not share. I have my own reasons to think so, but not to raise a kind of holywar. Just sharing opinion…