This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
From GameDev.net: Team name: Sunstar Productions Project name: Everafter Brief description: Our current project is EverAfter, a game based on a good friend's comic. This is to be a 3D Action Hack N' Slash about a deranged Little Red Riding Hood who escapes from an insane asylum, and after a bit, returns for revenge against…
1) What app? 2) If you're in 3dsmax make sure your transform spinner is set to local when working or positioning. It might also be helpful to turn on angle snap with it set to 5-10 degrees. It often takes the headache out of dealing with decimals when wiring. It also makes things easy to get back into place. But don't be…
Thanks guys for the suggestions. I have some appreciation to Substance Designer actually. Through years it forced me to learn vector and general math principles deeper than I would ever do otherwise to an extent I am able to construct shaders and suggest my own approaches. Still it's only node based soft where I am…
I replaced the entire model (except for the head) with another body I made. However I'll start with the head and face then move down. The older body had some topology problems. @JadeEyePanda I had some trouble with the forms earlier (had a thought that heavily defined forms were too exaggerated and figured they weren't),…
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…
Hey EmAr, nice start! Maybe you'll want to tone down the specularity. The profile of your nose is very distinctive, and this appears lost in the model. You've made the brow appear very prominent on the contrary, but it doesn't seem to push out quite that far. Not sure if you did already, but you might consider doing some…
So many years passed but the problem is still there. I can't get why Reset X-Form should help. Sounds similar to "Just remove your skinning and recreate your bone structure and hopefully this time bug won't appear". I had the same problem and here are a few steps I did to resolve it: 1. Check your bones names. "L" and "R"…
I had one longtime client asking me to do more for them. But their needs went up and down, sometimes more than I could handle alone, sometimes none at all. And sometimes the porridge was juuuust right. :P It's no done deal, no matter what your experience level. If you want to do freelance full-time, you better have some…
I just reverted back to an older version of the file and that worked fine. I have literally no idea how I screwed up the one I posted and all I've done is some poly modelling with meshsmoothing. :X Even new objects had the same issue as well. For example, I had a simple box where I could only select 2 completely random…