Yes, looking at your screenshot you have two of them standing behind the sand bag piles. Maybe turn the left one to slightly face to the right to make the spec on your tiles shine a little, or leave that off and just have the emmissive light from the coke machine light up that area. The light stand to the right, turn it…
I think this looks great! I love her design, I wish this was already a skin so I could make it for the character section XD Only thing i have to say atm is that most of the splash art for League has the character on screen right with the character looking forward or towards screen left. Its because the UI for skin purchase…
Lots of spaces left to triangulate without affecting the model at all e.g. front of the barrel. If you havent set yourself a tri count to meet for the weapon you could keep optimizing it before it affects the shape of the mesh and then look at the tri count and ask yourself do you want try and push it a bit more or not.…
This is going to be awesome, looking at your lineart :) My thoughts: the chars and poses are really dynamic and in perspective, but the composition isn't so much. Maybe you can make them together smaller and place them to the right, with the camera angle coming more from the left (I know that'd be terrible to change, but…
conducted a quick test to see how the model will look left as is with a normal map applied. Looks like a successful shot so far, so I'm not going to modify the geometry any further unless someone on this board can give me a good reason not to within the next 12 hours or so :P low poly left, high right... goo-tube is shown…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
Interesting situation. I can kind of relate to that :smile: I left QA way back. I was under contract (I want to say I had 3-4 months left on my contract), and I put in my 2 weeks. It was under the agency, and not under the studio. I remember my reasons were for "personal reasons," but it was that I wanted to work on my…
Okay Oniram, here ya go. Huge image warning, guys. On this pistol the slide is steel with a polymerized surface treatment (kind of like tennifer), while the frame is injection molded polymer. There's distinct spec behavior differences between the two, so I tried to capture enough to show how the spec behaves on each and…
Stunning work on the props and especially the materials, lovely work! I'm not a huge fan of the final picture though, mostly because of the composition. It's quite hard to read because you don't really have a clear focus point. The original concept doesn't have a clear one either, but it has a lot of rhythm with the darker…
Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…