Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
Here are some crits strictly on presentation: The Banner is slightly too big and you don’t need a fancy logo. Unless you are 2d guy it usually better to stay away from logos like these (they can easily come off as unprofessional). The text with the white edges really doesn’t read well. Like I look at your site and sort of…
Hey Divine Rage, Just a couple questions regarding the scene if you dont mind me asking. How much thought have you put inot the level itself? looking at the screen shots you posted it seems to be a lot of trial and error which is a good learning experience but wastes a lot of your time which could be better used on making…
Well thumbs up for improving your workflow and sharing your actions. However, most of these are not very useful - at least not to me. Layer editing: Most of these are keybound by default, the others I've keybound myself. Image adjustments: Is there any particular reason you've chosen destructive image editing over…
I haven't updated all my work in one application yet, but this image in Maya represents most of it. The rigging, a pose, illumination a most textures from Painter and the skin from Painter and Mari. I am using Mari to compose all textures and to work on the skin, eyes and horns. I am also working the specular maps in Mari…
Damn I love your style!..looking forward for a new updates!..as for your website, why don't you make the logo, "home-resume-contact", "Welcome to ArtofGon.com, the 3D and 2D works of Louis Gonzalez"on the same place (the header) to not waste the space. It's kinda wasted to put your art "below the fold" since that's the…
Hey guys sorry for not posting an update in a while, i didn't notice your replies so i am sorry if i didn't say anything meanwhile i would like to share what i been working on its still a work in progress but its slowly getting there, i been working really hard to try and make it look as next gen as possible, i am hoping…
Aim for a consistent density of polygons, and make sure the model is within a scale that zbrush likes. You can use the Unify deformation to quickly scale it. Another thing to note with alphas, but sometimes the brush type can make a difference in the result, or how you go about applying it. Using that concrete image I can…
The white background and black text are a rather stark combination. You really should default to your portfolio; for your purposes, it's the most important part of your site. On the portfolio pages, the various connection icons take up almost a third of the horizontal space, which is really far more than they need. Move…
Sorry, had a very strong cold, so I wasn't able to do anything in the last couple of days. So today I finally start modeling :) I did some tests for the sidepanel. Can you please check if the wire is going in the right direction or not. I am currently wondering if there is better way to not have so much lines on the…