Throwing my name in the ring. My character is a warrior from a fantasy world whose time period matches medieval times and around that of Greek mythology. I hope to learn a lot and have tons of fun. Good luck to everyone.
The Valve Developer Community: How To Develop A Map That Works Unreal Wiki: Legacy:Map Planning Sjoerd De Jong (aka hourences): The Hows and Whys of Level Design
Iv'e been getting into substance recently. here are a few materials iv'e made so far. i was aiming for a stylized feel to my materials. I'd love some feedback on anything you see here. https://www.youtube.com/watch?v=KxQ3vDfYF1g
hello, i want you to tell me something about my model like my model is good or not. i am making a female version so and idk why but i find hand and feet hard to make idk how to make hand and foot so, and also i am working on a clothing and accessories. can anyone tell me which cloth is good for this kind of model. i am…
What would you consider the standard for wall, ceiling and floor dimensions? Right now my wall is 100cmx200cm and my floor is 100cmx100cm and it seems to be too small. Should I build a bigger wall and keep the small one to fill the gaps?
Hello friends, I would like to share our project: - Title: BoConcept Apartment - Full project: https://www.behance.net/gallery/70849927/BoConcept-Interior-Visualization Hope you like our project! Thanks for watching! - Portfolio: www.behance.net/DEER_Design
Currently working on a dark, medieval, large open world game. I'm doing some environment art for it. Looking for someone who i can collaborate and work with to create interesting towns, villages, dungeons, etc. Message me for more info!