sure after work tomorrow i'll put up some wires and textures. Ogle: ya he's smirking on purpose,and his eys are altered to look up, i thought it would be a cool pic so i did it. its currently my aim icon. sectaurs: thx for the input. Actually I came up with the character a few years ago around the time of warcraft 3. He…
Welcome Pior! ...just another quick update to add. Andrew included a turntable render feature in the latest build so I did a couple quick renders on some sketches I've done with voxels lately. Mostly just quick stuff, though I've been going back over the swamp troll to see if I can refine it further. The CUDA support will…
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
Because you didnt offer any counter point. All you said was something along the lines of "I dont believe you, you are full of "fud"". Feel free to re-establish your counter argument without all the immature condescending comments. If you can manage to do that in a mature manner, I will address whatever points you think you…
okay so what i did here is just follow some of what u created. you bordered the armor in certian places where they connect or end. the collar there for example. the bordure is part of the ornaments. and can be applied on the whole skin for consistency. i suggest to do so. copy elements if u dont come up with them…
A lot of environment work is the last 20%, the polish stuff. It seems like you're lacking that. Few quick comments: -It's really dark. I can't see much of the ground or walls. -The values are sort of all blending together. One thing I would say is try this: http://blog.environmentartist.com/?p=1127 I did an extreme example…
So I didn't manage to get hold of Painter, but I did manage to get my hands on Quixel Suite in the Black Friday sale. I'm in love. It gives super quality results and it's super easy to use. It isn't without its flaws, but it was very well-suited for what I needed for this project. Oh my days, it did take me a very long…
I've been doing some doodling and testing in Designer for the last three days, just to get back into it. Nothing I'm doing this early in the project is "finished" - I'm just trying to establish a structure. Today I started on the "Rock Sample" node - It's a tool that I made so that I can spread out pebbles and rocks over a…
@liemnguyenart Thanks! I'm trying to focus in shapes to match the stylized look League of Legends characters have :) @henrykuh I'm happy you fell in love with my idea hope to fulfill the expectations! @jonjon Thanks! I tried to bring a unique look to Amumu compared to the other Yordles. I did it because of silhouette and…
Also, someone PMed me about how I did the lantern shader. I thought I'd just post it here and share. For anyone that's used Unreal much, it's pretty simple for most, and could be done better. Anyway, here's the shader with the explination after: So, this is basically a masked Fresnel shader. Starting off at the bottom…