Photo Reference Pack: The Yungang Caves Download on Artstation Damned they carved all of that in the mountains, giant Buddhas, tiny Buddhas, relatively normal sized Buddhas and all of their History. Content:Sculptures of many kind of Buddhas into the mountains (Inside, outside, painted) Carved ornaments Rock…
It's a mix of both of the problems above: UV's touching opposite sides = touching. And it has the curves because of how it's drawn the lightmap, curves up on the right where it touches a dark part of your wall, and down on the left because it's light on the touching UV., For a wall this size, I would budget about 64X64 for…
Okey, final Post from my side until I hear something new ;) I reworked on the Scene setup, To show the differences not only in the Diffuse. There is only one Top light and as you can see, the Materials react differently on it. I have no clue on my site how to get an evenly result so I ll gonna wait untill there is a…
Texturinmy needs alot of work it seems that alot of it are different scales and sizes and gives an unrealistic effect, one thing to remember handheld games can take alot more polys, most of the performance will. Be from memory I'd try and work with more polys for example the door with brick could be extruded and modular…
wacom 2,3,4 all have about the same software. it should look somthing like the pic. if you dont have it download the driver package from wacom. see that little + sine on the right side of Applications: ? open your app then click the + and you should get a list with open apps pick the app and set up the settings. there…
The light disk could definitely use some more sides. Sacrifice some from the ears or that one lost loop on his back. And I think you can get rid of the bevels around his visor Unless you're going to animate the visor, those details are too small to be noticed. Have you also noticed that your wheels aren't the same size?
hi mark, yes, all four sides of a beam are unwrapped at nearly the same piece from the texture. i tried to scale the UVs right to the real size, only the big standing poles use 100% of the texture. but in fact your're right, the texture is way too strechted on the long beams. i'm working on the second take and trying to…
OK, it is your call what to do. Just know that turntables are really annoying for employers. I looked at your Artstation page, and I see the shading errors there too. Your lighting is very frontal which tends to hide errors. This might be the same model, but here for example the left side (character's right arm) shows…
Very nice work as always. Again you did a concept that I was gonna do. Now there's no point ;) There's some inconsistent geo density that's sticking out to me tho. The cylinder would look more natural if it were 8 or 10 sided, and the modeled in cuts at the front make the non-modeled one look super flat in comparison. Also…
Jeffrey Allen Jonaitis. Allen was my great uncles first name on my mom's side. Jonaitis is from Lithuanian, but I'm also polish, Dutch, and German. My mom is a Schneider which is German and Arends is the Dutch from her mother. As far as the last names origin in Lithuanian its the product of Catholic baptism of sire-names…