Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…
Yeah I have actually been messing around with Substance Painter doing a more military color scheme while I am getting used to the program (so far it seems much more responsive and reliable than Quixel). I'm gonna give your suggestion about the claw pieces a shot and see how it turns out! For the red paint wear (and paint…
Not playing games and working in game industry is kinda like being professional car driver and not liking to drive cars. You will quickly realize, that you sometimes spend more time blinding looking into screen and doing exactly nothing. At that point it's better to play something or take a nap. As for me I don't remember…
Hello guys, thanks alot for the anwsers and critics. I tried to adjust the face but I must be careful because it can quickly break it (even if front view work, the rest looks aweful) DireWolf : Thanks man ! Add3r & Alvodr : Thanks guys, made another pass at the head, I think it's better now, but I cannot push it too far…
I actually went and checked his values and most of them are quite close to what I would expect for pbr, maybe a few % over in some cases, his wood material was like 25-29% sRGB which is 5-7% linear, so totally in line with the typical 2-8% insulators reflect in (plus its a lacquered material, so you get reflection from the…
Thank you all for taking time and voting for the head size of my model. This is Great help to me. I really do think that your critics about the head size is very important. What matters most is what people think about the final result. If people think that the head is too small than I must fix it. Here is the side view I…
Hello! Here is a project I have been working on in my free time, learning new techniques, and most of all, having fun. You can check more renders at my Artstation https://www.artstation.com/artwork/dyNyx3
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
I understand this feeling when I was doing car modeling. A couple of days of relax can help! The texture you did very precisely for me such as the rust parts/ peeling wall as well as the oil?or rust on the floor? Anyway they just need to be pushed a bit further. I like your modeling a lot! You mastered the shape! I am…
Love the handpainted style. I was a bit confused by the PBR part of it. Only thing I see for PBR is you have a Roughness map, but the map itself doesn't seem to make sense? The candle should be smoother where it has melted into drips, and nearest the flame. The lighting on the upward-facing parts of the holder shouldn't be…