The vast majority of environment assets these days should NOT be high -> low baked if you care about production times. Our vertex count ceiling for games is so high these days (3-15 million per scene for a AAA-style game), that you can get away with a ton of geo density and still be in the realm of running perfectly fine.…
Hi there man, good to see more of your stuff. On the subject of a game pitch, I think your shortened version is still kind of missing the mark. Here is your quote : I think it misses the point of successfully hinting at gameplay. For instance, you could phrase it like this : Or even like this : The point is that this pitch…
Welcome to the forums. You have a good starting point. However I would suggest you try to pick one prop, something that is not too tough but still pushes your skill. Once you have, make that prop look like a AAA asset from a current game. I do not believe you are using PBR as of now. Therefore, research PBR (Physically…
In terms of development workflow, I would easily pick Unity. The game I am working on we originally built in UDK, but ported it soon after to Unity for a host of reasons (notably the atrocious scripting and asset system). Unity gets you up and going with your project ridiculously quickly, and with the help of the Asset…
I'd say it would be logical to take the salary you had inhouse and then divide it by 168 hours which is an average per month. Then if you work from home add a bit for your rent, for an eventual hardware update, for electricy and stuff and you should pretty much have your number. But be carefull. There actually are great…
"Its an unfortunate but nessecary skill." Oh I know that. After a quick bout of manic depression from this thread I've decided: "Screw it, I'm going to finish it even if it is bad." I promised myself I would have completed this by the end of the year and that's a milestone it needs, I'll take it put it in my folio, and…
Well, mostly its the expense of living in California that is causing the problem, and the "contractor" emplyment model I wasn permanent work with withholding and health benefits/Does anyone know of a decent head hunter firm that does Casual games. I like the Wii as a platform as the feedback betwen the machine and the dev…
The decline in comps over the years IS a sad thing. However, it shouldn't come as that much of a surprise. Like others here, I'll just speculate on the reasons why. 1. To maintain any interforum comp, you actually need other sites with which to compete. The global art community just isn't filled with a lot of forums these…
Not even close, for example organic anatomy doesn't translate across to mechanical hard surface or visa versa alongside traditional art foundations, as well. At this point, an ineffective mindset to ponder as a beginner. Simply put, your current portfolio speaks volumes thus in no position to assume any given production…
I'd recommend reading Kieran's article, it's a good article and Kieran should feel good about writing it. Don't have much in the way to offer in practical advice but I do know 3 things in graphic design 1. Link colours are too bright for a font that thin 2. Generally the font feels too big, ideally you'd want there to be…