Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Oh okay I'll mix it up then. I started learning Skyrim's creation kit yesterday. It's going pretty well so far. I've spent hours creating environments for Oblivion 10 year ago and it's all coming back ahah. But yeah I'll try to make interesting levels for Skyrim, Fallout 4, Portal and UT4 to show I can make fun and working…
The programming language that you are looking to use is important for this decision. If you guys all know C++, then you are going to have a lot of options, as most engines are designed to use either C++ or C. If that is the case, you can actually download and use the Quake 3 engine. Of course, this will not give you a lot…
As a game designer and artist, I have to say game maker is amazing. The only thing I regret is that I didnt start with it years ago. I started with unreal and unity (not counting modding) and in all this time I was always reliant on a programmer or a team, and now I can finally make my own games all alone, without anyone…
Eric Chadwick said: haha Eric I was the one who wrote you the email, and thanks a lot for complement the information with this. Actually this images are very very good examples. I took a look at your links but I still have a little doubt. I see you imported the unity terrain to 3ds max, optimized it and then re import it…
Typically, you see environment artists using UE4 on Polycount. Unreal Engine is definitely more artist friendly and has a great environment workflow, especially compared to Unity and CryEngine. But all engines have their own pros and cons, CryEngine might be a good choice if you want an outdoor scene where you change the…
Welp, heres my final image for the hard surface challenge. I got as much done as I could with the time I had left and over all I'm pretty happy with it. The proportions of the block-in look very different from the final image despite all of the models and placements being identical. I couldn't get the camera in unity to…
If I am actively seeking though I'll post in all my usual suspects:* Unreal forums * Polycount freelance section * Gameartist.net * mapcore * http://www.reddit.com/r/gameDevClassifieds/ * Unity Forums Almost every freelance job I've done has been as a result of the unity forums for some reason, even though I have no work…
Here's a webplayer of the current level in Unity, still WIP. There's alot of exploring to do in here so have a good look around and see what you guys think. Might want to warn you it's not for lower end cards we went all out using alot of unitys current effects. Such as sunshafts, bloom, dual lightmapping with soft shadows…
ok removed version 13.1 and installed 12.4 (just randomly picked one a few month ago) and what can I say.. unity fixed and max works. Nice! Maybe that's not the newest driver that works but I'm happy for the moment. If someone else has the same problem in the future here are the specs win 7 64bit Radeon HD 6900 Series…