That's basically how I do my branches for leaves too. I paint the branch using my Wacom, use that as a mask over the bark texture that I use on the trunk and then use a Bevel and Emboss FX to give it the slight roundness/highlight to give it some depth. Your tree is looking nice though. Much better than my first tree was.…
An "educator" has to sign up in order to obtain licenses for their school which I believe can be handed out to anybody at the school. I was hoping for individuals to be able to get a license since I like to avoid human contact whenever possible, but I'm just going to have to go talk to the guy coordinating the makerspace…
Well, polycount helped me get into the industry to begin with. The forum basically helped mold me into the horrible creature I've become. I'm responsible for the other half and the companies I've worked for I'd credit half of that. It's a lot of halving math, I know but, what I'm getting at is a majority of the jobs I've…
I tend to build my models with a basic feeling of the polycount. I know roughly how many edges I can have around the arm and such, mostly a gut feeling. I model until I am happy with the level of detail for my given polycount. Then I go back and optimize and see what polygons I could do with out until I reach my target…
ebagg, are u permitted to post shots of specifically your works? i like the art in the game as a whole, [luv that ufo in the previous page for example], so don't take it the wrong way. i just want to see waht u made in particular, rather than see what others on the team made for the game which contains your artwork. no…
Oki doki peepz, here is my 2000 tri model. Polycount right now is 1988. Added some edges for more form on the Head, Torso, Thigh and Foot. That took up all my polycount. I figured the arms and legs didn't need much work since they do not detract from the overall look, nonetheless I wanted to add an edge or 2 to give them a…
Before a friend of mine told me to get involved in Polycount I was quite apprehensive. I had just switched professions from portrait artist to concept designer and character modeler. I felt intimidated because of insecurities and just being new to a new and growing industry. Not to mention that I'm older than many of the…
That's better. At this point, don't even concern yourself with polycounts. Learn the process of modeling, and all the different tools and techniques. Then when you understand that a bit better, you can start worrying about Polycounts. *Note* Don't bother wasting time trying to make all your pieces from a plane or a box. If…
what up man..it's a cool start. The Positive is that you started. Jumping in and modeling is the best thing you can do in the beginning. You can read all the tuts and posts on Polycount, but it always comes down to just doing it. Now about your model. I would check out this link on the Polycount wiki. Then compare. See…
Well as far as the model is concerned, you have your primary shapes and then you have your tertiary details, but i cant seem to find any secondary details. You need to go in and work on the model at lower subdivision levels atm. For speculars etc, you should read up on the polycount wiki which is an excellent resource and…