Nope. It's about a decade older then that. "Then, I'm sorry." "No, you're not. You don't even know the meaning. Its just a vestigial word for a feeling you've never felt."
Thanks GrungyStudios! I got a wallpaper material going, uses two tilable texture a set of 4 decals. and also a fireplace baked down ready to be textured
small update but one nonetheless. add some lights and the control station, tried out some decals for below the leaves and as always tweaking the lighting as I go
Think about where the dust and other decals will be. You are just spreading them randomly across the door. Observe the texture on this http://www.lonewolf3d.com/images/Hawken/Hawken_mech_M06_textured_lonewolf_front.jpg
It's not a colossal sum for a triple A, but it's going to really sting when their previous game was in development hell for something like a decade, fairly overbudget and released to moderately poor reception.
Try this thread, has many discusions about the workflow...cons and pros etc. https://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1
I wouldn't say unprofessional. I'd say the reason for the delay is that there was probably such good content produced for the competition that some of the judges may be in disagreement of the absolute final winners.
when I was in the UK I used to get all my DS games on ebay because of the Euro launch dates :/ the delay is because they have to translate it into german
Is it maybe a mouse speed thing or for sure just not detecting/maybe going into an idle state too fast? Weirrrd that its such a delay.. That would definitely bug me