So the example you showed, just takes the center and scales it up at any size up to 2k, correct? What I am -attempting- to do is for each of these brushes is to move the transform over.. Your post helped, and I might be able to apply some of it but I still have to figure out this offset :| So like small brush in corner,…
There are a few ways to do that. 1) You can use one of 2 spline paint scripts, one is in graphite modeling tools the other is in Soulburns tools. These allow you to paint a spline on the surface of any other object(s) the object paint tools are also good good at placing rivets and other floaters. 2) Apply a new edit poly…
[ QUOTE ] Besides I have a question. When I fiddled with Roboblitz some time ago a special sky/fake GI light was available. Now in the UT3 version of the editor only pointlight is accessible. Is it hidden someshere else? Also if someone knows a good testmap to throw static meshes meshes in it'd be great. I am curious to…
Try selecting one shell (in Unwrap UVW, face mode) then collapse the stack to get that face selection into EPoly, and apply a different Smoothing Group to the selected faces. This should create a "hard edge" down the middle along the mirror seam. Then render out your normal map again. Also I'm wondering why you have an…
There are a few other ways to get inverted pieces, you could have flipped the piece inside the UV editor also. In the editor window go: Main Menu > Select > Select Inverted. Flip anything that it highlights. But I'm not sure if that would trigger missing AO... Also make sure to move any pieces that overlap 1 unit over. If…
As far as i understand it, the easiest way to jazz up your zbrush renders is to just slap a cool looking material on it, they're found by selecting the sphere to the left, the fancy ones are aranged at the top. The "skin" materials do wonders for organic sculps. Once selected you can adjust the hue and all that as you wish…
How can I make the checkbox created on the rollout panel appear and work separately for each selected object? rollout my "MyRollout" checkbox mycb "My Checkbox" createdialog my If I create a panel and a checkbox in it and write a condition if it is enabled, then, for example, I will print text, it will be done, but this…
Simple script for Marmoset Toolbag 3: Get it here! Allows you to export Cameras, Lights (or both) from Toolbag into a data file, and then import them into another scene! And it's completely free! Plugin will work with Toolbag 3.07 and newer, it might work with earlier versions but that cannot be guaranteed. How to use: *…
there is a way to do that ! u need to change ur Bone Hierarchy a bit ! its really simple ! select ur support Bones then make a new Schematic veiw from Graph Editor(top menu). the schematic panel shows entire of ur bone's Hierarchy. if u have selected ur support Bones then it should be highlighted in Hierarchy. while ur…
Heya Magnus, You sure the animation FBXs are exported correctly? I am exporting from max 2009 , selecting the object "export selected"; I have tried it both by exporting all animations with a mesh in the file, and also without a mesh in the file (while importing maintaining the mesh in another static pose file with the…