For convenience reasons, CGI always referred to pre-rendered imagery first. But that's all starting to blur now. Even Pixar is starting to develop a new hybrid renderer that emphasizes real time. http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/ Looks like the race for the real time ray tracing…
Hi Ironbelly I'm looking for 3d models to be exported as prefabs with textures. No need for lightning setup. Do you think you could create handpainted textures just like in this example: http://th05.deviantart.net/fs70/PRE/f/2013/063/9/2/92c5e4fde47d557be1dd007902afa921-d5x09r8.jpg…
Any idea what I'm doing wrong? The first pipe works, but it won't add anymore. This seems like a blessing of a tool. Thanks for making it! # Error: TypeError: file C:/blabla/blabla/Documents/maya/2014-x64/prefs/scripts\zPipeMaker.py line 217: range() integer end argument expected, got float. # Did I put the script in the…
Hey Guys, I wanna update my current sketchbook with some new - old work from 2017 Hope you like it ! My latest sculpt based Salena Baranes Orc - baesd on Max Grecke artwork Jinx - Based on Amanda Duarte sketch Orc Mage - based on Joix Kuzai artwork Pig - based on S.T.Lewis artwork Wonder Wombat - Based on Alberto Camara…
it's useful to post what hardware, OS and graphics driver your using. if you use 2017/2018 on windows 10 with nvidia cards update to 384.76+ drivers which should fix viewport freezes and maybe other issues. if you use Nvidia cards never install Geforce Experience, it's been known to cause issues for some 3ds max users. if…
Volume doesn't matter if you're baking a normal map. Unless the model has some deep cuts. Shrinkage is how subdivision works. Think of the vertices of your low-res model as being like magnets. The closer together the vertices, the stronger they will pull the subdivided mesh towards the original surface. So yes, you'll need…
Many of them seem to be in this folder: C:\Program Files\Autodesk\3ds Max 2017\UI_ln\Resources\Dark\Icons\Modeling\ But to get them to show up in the Edit Macro Button dropdown you'll need to convert them to BMP, create a 24 pixel version, and rename the file to something: resetWorkingPivot_16i.bmp…
That's what I don't understand. The documentation talks about a "keep original" as well, I see no option for that in 2017 at all. It just adds the reduce as some kind of attribute that never is directly applied to the mesh. I'm weak with maya, I don't know how to addd joints or anything, I imported everything from a DAE…
At the moment I don't even have it installed on my work machine... I have used it in the past however. since we have to make "next gen" games in just over a year per project (on average) we don't have time to sit around and sculpt. I'm using Mudbox and zbrush at home but not at work. I've just finished making Goldeneye 007…
Hey Polycounters, I finally returned to my Zbrush model that's been sitting around since 2017 begging to be finished. after having a few years of rigging and texturing under my belt I figured it was finally time to dust him off and get him game ready for my UE4 ARPG project. some very rough WIP of animations in GIF format.…