maya has a advanced camera mapping system in which you can stitch multiple cameras together (propoably some blend angle/distance) but I dont know how since I dont use maya. 3dsMax (my home) has a useable blendable multi- cam camera mapping since version 7 I believe (it uses a special material for that to blend the camera…
I have Shift-R set to open the Relax dialog, and I always use Relax by Face Angles instead of by Edge Angles, with Iterations of 100 and Amount of 1.0 - works perfectly for nearly every possible outcome I've come across. Basically I just slap an Unwrap UVW modifier on top of my object, select any bunch of faces I want to…
so... FUCK YOU 3dsmax!!! FUCK YOU IN THE ASS! I knew I should have done this shit in maya.... theres a reason everyone uses maya for films. its this: max has no real way of referencing characters. That means I'd have a master file for each character that is referenced into each scene file. That way I could update the skin,…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
I try to fill a DotNet DataGridView via MultiThreading. It makes Max crash (Max gets totally unresponsive and i have to kill it via task manager). Any help would be awesome! Problem If i add more rows (via multithreading) than "fit" (so that a scrollbar has to be created), 3Ds Max crashes. It works if you just execute…
Hi everyone! I recently made a 3D model that need to be scaled in width and length separately with different measures. For this purpose I used a morph modifier, using one channel to target at the largest model and another one to the longest, so currently I have two channels that go from 0% to 100% (you can go beyond of 100…
"You can't add new meshes to an existing project". I believe you can and it can be really useful too. Three great ways to use what you'll find in Substance Painter's main menu : Edit -> Project Configuration. There you can reload the mesh(es) from your scene in progress. The first one refers to ISUther issue. The two…
@Sage Thanks.Will definitely try it out @BARDLER Exactly!!After watching those vids,I feel like Autodesk is just ripping us off with what they incorporated into Maya.This reminds me of Blender's modeling tools which are ahead of Maya but I found problematic in terms of convenience and speed.Maya may not have advanced…
The default setting of Skin is to "normalize weights" since that is usually what you want. This just means that the modifier will try to make all of the existing weights add up to 1.0 in total, so if you already have 2 bones with weights of 0.5 assigned to a vertex, and then you add another at 0.5, it will automatically…