continuing with the visual development of this guy. I felt like he was becoming a rather generic zombie type, so i decided to give him a sense dignity.
Thanks everyone for the advice... I really need to step up my game and it seams I need to learn to make good spec maps. This project is to be continued.
finally found some time to continue the ship, here's a wip screenie from maya still a lot to do, but it's slowly getting there :) next up: sculpting the sails.
Cheers for the replies, people :) As for the edges, this was just a test model for getting two different shapes in one continuous model; the hexagon and the circle. GeoPoly is a pretty nice tool!
You already asked this question in your other thread. Did you try their suggestions? http://polycount.com/discussion/178139/continual-audio-between-scenes-in-unity
Congrats Gir. Really sorry to hear about your guy's past struggles with it. But this is such a great way to start off the new year. Hope the great news continues :)
Hi everyone and thanks again for all of your great comments and continued support. Here are a couple low poly models and textures. Hope you enjoy! - BL