Here’s an update on the scene. Changed the look of the bullet proof/castle walls. Got some feedback on it, so I removed the shatter look of it, and made it so that it would come off the window/door frames if breached. Changed the wooden wall breached, added more damage to it. Added the sofa and chairs and tables, still a…
This is a nice start. I like that you've thought about the actual construction of the building. Some more things to think on though: you have the frames for windows and doors, but no frame/structure around the metal garage doors, these would have runners. You have an indentation between the brick work and the roof, this…
I would try to add more air time and snap the landing. So basically increase the frames when he's in the air and decrease the frames as he's about to land. It would help give the animation a much more cartoony feel. Also play around more with the secondary animations such as the jaw and tail. Perhaps have the jaw open and…
Looks real good, nice and clean. You need some more material definition between your polymer frame and metal slide. See the noisy texture in the plastic in this picture? Also, I guess it's too late to change it now, but the rear of your frame is wrong; it's missing a little cutout for the hammer to go through: Kind of a…
Check the frame rate of your sequence, compared to what you exported, and compared to what you originally recorded the source video at. If you created the source video at a lesser or higher frame rate then what you rendered the video in it could cause some chugging issues. If you captured in 30fps, make sure the sequence…
I once worked for a company that was exploring using machine learning / computer vision to identify human body parts (it was porn, ok!) and track them their place on screen during video. Basically, id draw rectangles around different parts frame by frame till we had a library of 10k~ images for it to parse. I'm imagining…
sorry! the new clip also Let me say I AM NOT TRYING TO RE CREATE the smolder clip from Tangled...its perfect the way it is. I just really love the line, and there is so much to learn from what the original animator did with it. I often frame by frame animators work and learn so much from it. http://vimeo.com/18399583
I worked on the hands and feet a bit, added accessories and bulked up the body. Crits welcome, thanks again for all the help so far! does anyone have a way to render off a model with its wire frame overlaying it? I'm just rendering off the wire frame material and then rendering a AO, and overlaying the two in photoshop.…
Finally made the time to experiment with this, and here is what I came up with: https://youtu.be/o9bknu-ozHc I really like the effect. So I will be making the other characters in the same animation way. What I like the most is that I dont have to care much about animation frame by frame, the character is basically just…
The easiest thing to do is have Max install on all 3 computers and open the scene and tell it to render a certain batch of frames. A more complex method is to use a Backburner to submit render jobs to your network and have all the computers render frames or buckets of the image. This is probably more trouble than it's…