https://youtu.be/G0ILW1cwuTc * * BETA RELEASE * * Asset Store Page - Manual - FAQ - Roadmap Amplify Impostors is a 1-click solution that allows you to optimize your projects with ease by using next-generation Billboard Impostors. In this first BETA release, we set out to gather your input as we did in the past with…
Hey, this is really amazing. Sonic Adventure 2 was the defining game of my childhood and I spent a lot of time raising chaos, so seeing this put a real smile on my face. 🥲 Since you asked for suggestions: the patio/porch(?) area is unlit and makes the building look unoccupied and maybe a little spooky. I see you modelled…
Turoid: Thanks, I can't wait either. :-) Lotekk: I attribute most of the color scheme not working to the fact there is no shading. I'll bring it all together in the texture. Thank you about the face. I like it too. Notman: Hah, maybe Punky with a bit of Pippi Longstalking. :-) Pior: You be quiet you non rigger! :-) The…
Looks pretty nice. The materials are solid. Face and hair feel a bit odd though. Mainly the proportions for the face and the hair feels a bit unnatural. Her face feels a bit long esp under her nose...feels like you could move the mouth and chin up a little to get a more aesthetically pleasing face. Her hair just looks a…
Ohh noooo, using that merge trick is a bad idea.. You are creating so called "lamina" faces. Go to mesh > cleanup and set the cleanup effect to "select matching polygons" then uncheck everything and check "Lamina faces" and click apply. Notice how every polygon is being selected? Another way to find out, is to zoom in on 1…
Hello winf, Every line you add to a face adds age. Young faces tend to have really soft transitions between individual planes. Another good trick to convey young age is giving them larger eyes. Flip the canvas horizontally often to check the construction of the face. The blonde girl's teeth seem to be attached on the lips…
Before doing anything else on this character you should fix her face. I made a paintover because a picture is worth a thousand words. Basicaly her face is lacking bone and muscle foundation. That's what the third picture is refering to. Check "face planes" on google and you'll understand what I mean. There were some…
You have the boards smoothed, so this is a clear case of that same smoothing just carrying over a little too heavily in the lighting, not lightmapping or normalmaps - manually adjust the vertex normals of each planar face (ie all faces but the bevels) to align to their faces and you'll get correct lighting. Since you're…
Your sculpting around the neck is way too undefined, but it looks less finished than the face, so I'll assume you aren't done with it. One big thing tho - TURN OFF SYMMETRY ON THE FACE! It looks really unnatural when facial details are perfectly symmetrical. My technique is to use symmetry for basic shapes, and for details…
awesome guys! thanks a lot for the replies, i totaly apprecieate every one of them. just to be clear- i have NOT complained at work. (although by the soudns of it, i really should have, perhaps, in a polite way..) when i get a new task that i dont like, it's generaly with a smile on my face. i do not complain. i do believe…