So, just to get that right. If I'm living in a country that has a tax treaty with the U.S. I have to apply for an EIN (for the U.S. to confirm I'm a foreigner) and then fill out the W-8BEN in order to exercise the benefits of that tax treaty and Valve doesn't have to withhold 30% of the payment. In this case, Valve…
In one form the lightmap could serve as that. The lightmap is an unwrap, independent to the diffuse that serves to hold b/w information which get's applied (I believe it get's "multiplied") to the diffuse. That b/w information comes from the lighting setup. If you run an AO light setup, you would get AO, but if you put it…
Ok, I got my object in with diffuse and spec, however normal maps are not working for some reason... In my rc_log_warnings I get this; W: 0:00 NVTT debug message: '*** CUDA driver not found. W: 0:00 ' W: 0:00 NVTT debug message: 'CUDA driver not available for CUDA runtime %d W: 0:00 ' Does that mean anything to anyone? My…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
I'm in act 3 nightmare, lvl 47 on my monk and I really have to try to die (except arcane/chain guys... Fuck them). Will get jumped by large groups here and there, but found a build and skill rotation I fucking love. Will post it later, but I have around 7k hp and 1100 damage. My rotation: enter with fire cyclone, heal (w/…
I am curious but have no stamina lately to learn another texturing suite . They are all awful and pain in you a.. usually . Does it have anything worth looking closer ? Chat GPT tells me it's pretty advanced and build on fresher technologies than Substance Designer and Painter but at the same time it tells me I might be…
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information: · Style: stylized, isometric,…