Technically you can enable/disable a node via the "Node Behaviour" Tab in the Attribute Editor, by setting it to "HasNoEffect". But i think some Nodes work better with that than others, and i still haven't read up on what exactly all the other Options in that Dropdown actually do :).
create 3 file nodes point to your diffuse 1 and 2 and the spalt map create a blend node, hook the outColor of the first diffuse file into the Color1 of the blend, the outColor of file 2 into the Color1 of the blend, than take outColorR of the spalt and hook it up to the Blender of the blend node.
Okay, figured it out. In case anybody finds this thread and is looking for help: I had to delete the nodes that were displaying the improper material. Create a new node in its place and reparent the existing geo. Looks like some of my nodes got corrupted. No idea how or why.
This could be a way: http://puu.sh/tckFf/f2bdd69503.png . Squash your circle shape, tilt it, and move it over to the right a bit with the transform node. And set the symmetry mode to 1 in your symmetry slice node. Also make sure that the tiling of your shape node is set to "no tiling".
Another trick in that case : disconnect your last node before the output nodes that you want to disable and press F5. This will force Substance Designer to flush its cache. Then double-click on the output node that you want to compute. Designer will then compute only the part of the graph needed by the outputs. :)
Hello Andrea, We have added a new Mesh Position node in PixaFlux that allows you to bake 8k position maps. With this node you can bake the maps relative to the model bounding box, the scene bounding box, or a custom bounding box. Here is a video tutorial that shows how to use this new node: https://youtu.be/HPxAdr8acdI…
I would set up a rig that's a heirarchy of 3 nodes. The root node will be for translation in the world. Then a child of that node will be used for orientation of your squash and stretch deformation. Finally your 'ball' object would be a child of that node, so that it's rotation could be animated independantly but still be…
In addition to what the others have said, you can also select the history node tab from the Attribute Editor, click Select at the bottom of that same panel, and press Delete on your keyboard. Much faster than opening up the Hypershade if you just need to get rid of one or two history nodes. If you delete history nodes out…
Hi guys in the Texture Coordinate Node the option to sample an object for tiling is not working. I sampled a sphere to scale the tiling of a sand texture on another plane. Any ideas?
1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.