http://kotaku.com/#!5756232/activision-just-killed-guitar-hero-and-true-crime "These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world's best interactive entertainment experiences." Should have said. "These decisions are based on the desire to flood…
Hey everyone, just pushing forward with my portfolio and breaking into the environment art industry (plus trying to make a couple of bucks on Fab). This time around, I made a massive environment inspired by winter in my city. It took a massive toll on me, but here's the result. More details…
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals