Did this for a university project, my first time doing 3D hand painted environment, critiques much appreciated! https://www.artstation.com/artwork/aBQe0 https://www.youtube.com/watch?v=_7hdDlKReuA
This is the hi poly version of a game character I'm working on :poly122: for a Star trek like world. I want her to be beautiful while not game/anime over the top sexy (not b/c I'm opposed to that but for story/world purposes) Anyway I know that means a lot of fine tuning on the face, esp on the eyes. I keep looking at it…
Mirko fanart sculpt Rendered in Zbrush and Photoshop based on Horikoshi's sketch: https://twitter.com/horikoshiko/status/1234118979997716480/photo/1 Plus Ultra!!! Artstation: https://www.artstation.com/artwork/28qWra
Hi. This is the first time im posting on Polycount so I'm sorry if this is not the right place I'm currently trying to create a Dota 2 set and I was wondering if it was okay to delete faces from the original mesh in order to save polygons because one of my item is overlapping the character's face. I dont know if I am being…
It's just a thought that came across me when I was watching the Battlefield 1 trailer (which looks dope). The sounds of the vehicles, the guns, the explosions, they all gave me as much chills as the visuals. As a 3D artist I should be focused on the visuals mainly, but the more I thought about it the more the more I had a…
Yo! Just put the finishing touches on this project, which I've been nursing for quite a while. Pretty happy to finally get to have it in a state I'm okay with showing off. Hopefully I'll get some good feedback at GDC, and maybe even get a few laughs! Either way, I had a blast with this whole thing, and definitely plan on…