That guy is amazing... I almost wasted an hour just starring at his creations on flickr. It really depends on how far you want to take it, there are several paths you could take. 1) Do a high poly doing as much detail as you can do, using as many individual pieces as you need. As in the bottom floor doesn't need to be…
Nuclear weapons are a deterrent. If you are actually attacked and don't wipe out your attacker (no matter what the US does, China will completely obliterate them should it come to a nuclear launch, perhaps even send the whole world into a nuclear winter) people will assume you're never going to use those WMDs. Once nukes…
"3, The FPS is better than previous versions, but still pales in comparison to other games like Halo, Fallout3" Halo yeah sure i could see that, but fallout3 the fuck?! But really i don't get that comment at all...
That’s a thoughtful response, I appreciate you taking the time to lay it out like that. It seems to me like the archviz community's reaction to AI is different and the architectural community is more part of the silent minority, so the perspectives here have been quite informative and I am listening. I think the “making a…
Great start! I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize. We have some resources on our wiki about modular workflows: http://wiki.polycount.com/wiki/Modular_environments…
Utterly, utterly useless... They just emailed me back with a totally pointless "hey i never read the original message so heres a copy paste job!" reply... Heres a copy paste of the entire "event" so far, I'm pretty sure I made it clear its not an issue with me or the card: Hey, I'm trying to purchase Medal of Honor and…
Oh okay I'll mix it up then. I started learning Skyrim's creation kit yesterday. It's going pretty well so far. I've spent hours creating environments for Oblivion 10 year ago and it's all coming back ahah. But yeah I'll try to make interesting levels for Skyrim, Fallout 4, Portal and UT4 to show I can make fun and working…
Multiple pathed levels. (Deus Ex, System Shock, Vampire Bloodlines) Open world is neat but often sits at odds with story progression. Multiple controlled paths depending on playstyle allows the best of both worlds, I think. Hybrid Health Recovery. (Resistance) I hate the "hide in a corner to regain health" stuff in games.…
Hey Everyone, I am fairly new to 3D stuff. I have been working with modo for 5 months and ZBrush for 3 weeks. I usually make low poly stuff because that's easy to do and I think about optimization a lot while modeling. I am tackling my first high poly asset. I am attempting to make a weapon for Fallout 4 (when the GECK is…
Awesome debate thanks for taking the time to do some research it's eye opening, great stuff. soo... what I said before? I live in a near sunless state now but I've lived in Mesa & Tuscon Arizona, South of San Diego, Minnesota, Australia and New Zealand. The last two only for 6mo each, damn visas... but the others where 2…