This contest hosted by OurBricks was designed to bring in more playable avatars for their organization. They want more variety to their collection, so that their world can be as engaging as possible. While the contest is centered around avatars (characters), I've already spoken to the founder of BeCommunity who has…
I think you have a number of things going against you here, but the biggest is that you're using software like Gimp and Inkscape. To be 100% honest, nobody that actually has production work to do uses those programs. Gimp is a badly laid-out, non-standard, hacky piece of shit and I've only ever heard of Inkscape when…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
Hello everyone! I'm new and fresh off the boat and ready to jump into this contest, and to kick things off I have assembled a moodboard for my concept of a Spirit Blade Kayn (Spirit fire series) Going to dig in and craft a few concepts of this and see what I can churn out of of it, thank you for viewing my post so far!
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
WOOOOWWOWOOWOW Finally I made it, it was difficult to complete this contenst, having never done this kind of modeling and texturing. I learned so much, so I would like to thank Polycount and Riot Games, for this fantastic opportunity !!THANKYOU SO MUCH!! My entry: ANNIE LITTLE SISTER Hi guys, I will try to redesign Annie ,…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…