Need help. I need to visualize somehow the data of transformations applied to an object during its animation withing linear rotation controller. I need to see somehow the exact values of rotation for each axis. It gives a clear values and data when dealing with Euler. But when it comes to Linear rotation - it just gives a…
Update! Solved the problem after reading some documentation and reddit posts. The solution was not using such a small cube (20x20cm) and using a lot of segments (50 on xyz) on a bigger cube. 5 iterations is fine.
Hi Polycount ! I finally wrapped up this project. Most of the architecture is made using a single trimsheet and props use unique baked textures. More details here: https://www.artstation.com/artwork/xYly14
I've been recreating low poly trees from WoW in SpedTree, and I assumed that SpeedTree would use bones for the wind animations. But it actually only uses vertex animations for the wind. The engine only uses bones for animation, so I need a way to create wind animations with them. The tree is made up of 4 different frond…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Here's the progress on the new game character i'm currently working one. The model is pretty much done, i'm currently working on the texturing in Substance Painter. Mix of hand painted and xyz texture for the face.
I recently got promoted to Senior Character Artist and I had some questions about what that actually entails. Our company structure currently is rather flat and I am the only one creating Characters as of now , I think we'd be hiring in the future , but for now I am the sole character dude. I asked some friends what it…
I know that the subdivision surface modifier subdivides each face into 4 smaller faces, and smoothes the result, which is why you place edges along the perimeter of your details to get sharpness. I'm not really looking to make anything mechanically accurate or complex in the way of it being precise. I want to make some…
Hi there! I was quite busy so I didn't have time to post updates on this project. But this is the final result of this character. You can check my Artsation post for more information: https://www.artstation.com/artwork/xYa8wr It can always be better but I am happy with what I got so far. After gaining some new skills…
I started to integrate my meshes and textures into UE 5. For the head, I am using now 2 materials, and also I want to test another one and decide which is most useful for me. The first shader is by NICK RUTLINH, link here…