@iam717 Thanks for taking your time to answer, I have understood the point. Long time ago I heard that it is the best to focus on one thing, and just try to master it. So maybe I will keep to that. Today I took some time to work in MD and try to create a coat. I'm still far away from final look but I'm starting to move…
looking forward to enter this month too invoker could have a magic book courier =] something like the fantasia genesis game [ame="http://www.youtube.com/watch?v=Mx04FvJUPdA"]Fantasia Game Sample - Genesis/MD - YouTube[/ame]
If any world builders got laid off, we're actively looking for some out here in MD(Hunt Valley location). http://jobs.zenimax.com/ Good luck guys, I know how much layoffs suck first hand.
working on a marvelous designer to zbrush to keyshot workflow lately. Trouble with gaping seams and the like and getting high enough subd on my cloth but at least keyshot is easy to learn. MD and Keyshot are the easiest for me to grasp but Zbrush is much harder
Hi @Fodenn Thank you (: I reworked the entire jacket today in Marvelous Designer. Rather than a generic puff jacket, I focused on a Demoboza jacket that I feel fits her better. here's the MD Garment Pattern
Had another crack at Marvelous Designer tonight. I'm sure someone who knows what they're doing could match the cape concept perfectly just in MD, but as it is I'm happy taking this as my base to continue sculpting on in ZB.
+1 for Blender. Pablo Dobaro is doing great work on a sculpting branch that will become part of 2.80 master. The MD like toolset is and addon by the same dev as Hair Tool addon. https://www.youtube.com/watch?v=cWrz-87f-AE
i took my previous Body builder Model and turned him to a military Marine. I used MD for Pants and a bit max modeling for boots.. Hope u like it Cheeerrrrsss. For more images: https://www.artstation.com/artist/asgard855
for those that didn't get to play it on the #MD server or didn't know i was even working on a map, here are some shots. unfortunately these are not from a full compile, just a quick render. ironically, everyone else on the #md server has seen the full compile... i was comatose from tweaking it all night it was intended for…
To get texel density don't you just do this: (MD * TD) / YTR = How many times you tile MD = 3D Mesh Dimensions (lets say its 2 meters) TD = Target Density (what your going for per meter, lets say 512) YTR = Your Textures Resolution (Lets say you have a 256x256 texture) Then you would just do this... 2 * 512 / 256 = 4 You…