if we're talking a brick wall then it'll be fine but if you're adding lumps and bumps and so on then the basemesh won't be the right shape to get a decent end result
Things you need to do something about. Your website looks terrible with the big myspace banner, especially because it splits your work up. That's what makes it look terrible. I would make your thumbnails bigger and make your huge header a lot smaller. Your work is more important than the header. Right now it competes for…
That's a good start, but I suggest you replace "physical copies" with "ex-friend". Just before you back over them for the 4th time, ask out loud: "why are you taking food out of my mouth?" bump bump "Why are you forcing work over seas?" bump bump "Keep it up slackers and there won't be an industry for you to join once you…
interested to see how stuff sorts out. Hard to find where your items sit though, would be nice to be able to jump to the current position. With 300 + pages for TF2 it can take awhile to find your stuff. Searching pretty deep though I did come across some of my old items that got bumped fairly high for 'today'. But also…
as OpenGL is a state machine, ie you set the environment then render, almost everything is a state change. basically its everything that forces you to make a new drawcall, among the state changes there are ones that are mor expensive than others. e.g. the "shaders" like bump mapping, reflections... are a pretty heavy…
Sorry for the thread bump, but i got my copy of SSF4 and so far impressions are better than expected! New to PSN online play, but if u'd like to try, add me as crasong :)
Generally speaking, the only time you'de use bump is for ease of use when authoring, like stuff that is really easy to paint in 2d, complex designs and patterns. If you're baking from high you will always use normals, as bump is converted to normals anyway. There is never a situation where you'de use a bump from baked…
the bump on the chest looks great, but I'm with chip the armors a bit clean, also might look into resaturating the shadows on the skin tones, it jumps most on the back of his legs.