Hi, Im seven teen and all ready interning at tow small studios, as a 3d modeler. I am pretty good at 3d art and rendering, but my true dream is to be a consept artist. The only problem I have is that I never drew from age eleven about. I know I have talent because I have loved to draw and am really good at modeling things.…
Hey everyone, I decided to rekindle this project! My goal here is to make a really high quality prop for my portfolio, get a sexy render in UE4, and eventually make a little environment for it to live in :) I started the high poly with traditional subD modeling, but since Modo supports PSubs I've been using edge weighting…
Here ya go, off de driver cd for an Intuos 3 tablet. There were no "read me files" so to speak on the CD but their was a file when the CD booted up called "technical notes" and that is where I got this info from. I explored the CD thoroughly too. I assume you are still in Europe because of your profile. Europe, Middle East…
maybe it's just me... but i just don't understand the american business place. (i realise vancouver is in canada...) but over here we have employment contracts, signed by employer and employee, stating that your required hours each month must be hit to be paid your salery. this is usually around the 39-42 hours a week…
'''''Hello its a few things i am unsure of when it comes to the texture part of large objects. Im going to model for Unreal engine 3. I have built a house (highrise) and reuse the first floor over and over,i then cut the mesh in smaller parts. When i open Unreal Editor i see alot of staticwalls.I assume they have one uvmap…
Hello, I am new here and I have been working on a FPS puzzle game in UDK. I needed to make a Boiling fog effect (either using cascade or materials) to fill the empty spaces as a requirement of our game. The reference for those would be : www.youtube.com/watch?v=YEiYWHcgNqE (Refer to the center part of it at 0:11) And…
Not quite as exciting as the subject might make it sound, but I went and donated blood for the first time today. The whole experience was quite painless, and I feel pretty decent about it and wanted to encourage others to do the same. They say that if you donate blood you save an average of 3 lives, each time you donate.…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
We've got some great new releases to share with you! Everyone's asked for more texturing tutorials, and this week we add another great drop by the world famous Damian Lazarski! Back in the day he melted our faces with an amazing video on Creating Foliage for UDK, and now he's returned to teach us all about making great…